In-Game Advertising
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Market & Data Reports - 20/11/2009
Advertising & Video Game, 2009-2013
In-Game Advertising, or IGA, is a fast-growing market that is expected to increase from 716 million euros globally in 2009 to 1.4 billion euros in 2013. This report, which provides a detailed view of how the market is structured and the strategies being employed by the players, sheds new light on the markets promising outlook, its inherent challenges and the medium-term growth levers.
| Reference |
Language |
Support |
Nbr of page |
Price |
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| M92309 |  | PDF | 92 |
3500 Euros 2500 euros excl. VAT |  |
| M92309 |  | paper | 92 |
2900 Euros 1900 euros excl. VAT |  |
| M92309 |  | PDF | 95 |
3500 Euros 2500 euros excl. VAT |  |
| M92309 |  | paper | 95 |
2900 Euros 1900 euros excl. VAT |  |
What momentum for the different market segments: in-game, around-game advertising and advergames?
How can advertising adapt to the immersive and interactive nature of video games?
Are the tools used for measuring in-game advertising efficient?
Are gamer profiles and their consumption of digital entertainment growth levers for in-game advertising?
How do gamers view the arrival of in-game advertising?
What are the issues for the stakeholders: advertisers, in-game advertising companies, publishers, platform manufacturers, developers, technology providers, etc.?
> In-game advertising market forecasts up to 2013, by platform (home console, handheld console), PC (offline and online) and mobile phone. |
1. EXECUTIVE SUMMARY
2. METHODOLOGY
3. IN-GAME ADVERTISING MARKET 3.1. Market overview 3.1.1. The shrinking TV audience 3.1.2. Video games: growing competition The Apple ecosystem: iPhone/iPod + App Store MMORPG on handheld devices Dematerialised distribution On-demand gaming platforms Free2play: the success of dematerialisation 3.1.3. Definition of IGA 3.1.4. Advertising and video game segments In-game advertising Around-game advertising Advergames 3.2. Product/service trends 3.2.1. IGA formats Advergames Dynamic advertising Advertising inserted between levels Game skinning Advertising before the game starts Advertising after the game is over Product placement Sponsoring 3.2.2. Still largely static multi-platform services 3.2.3. Internet connection, IGA lever Assets of dynamic IGA Internet-ready consoles becoming the rule Casual gaming + Free-To-Play + Advertising: a winning trio MMO games and persistent universes, a broad field for advertising to explore 3.3. Usage 3.3.1. Extremely diverse gamer profiles In the United States and in Europe 3.3.2. Casual vs. hard core gamers 3.3.3. Effectiveness of IGA 3.4. Current market estimates 3.4.1. Video games: a thriving market 3.4.2. Advertising: lessons from the recession 3.4.3. In-game advertising: a nascent market Global market: + 39% since 2006 Advergames: 30% annual growth IGA: number one video game advertising segment 3.5. Key factors 3.5.1. Key technologies "In-house solutions" Contribution of standardised tools IGA formats 3.5.2. Regulatory environment
4. PLAYERS & STRATEGIES 4.1. Industry structure 4.1.1. Player profiles Advertisers In-game advertising companies Gaming platform providers Marketing agencies Game publishers Developers 4.1.2. Value chain Ad market players In- and around-game advertising value chain Advergame value chain 4.1.3. Competition structure Player specialisation by platform Entry barriers on certain platforms 4.1.4. Business models Static advertising: one-shot agreement Dynamic advertising: like an online ad broker 4.2. Key players Profiles of the key players 4.3. IGA short-term issues A segment unto itself Converting gamers Convincing advertisers 4.4. Growth enablers 4.5. Growth impediments 4.6. Keys to success
5. MARKETS & FORECASTS 2009-2013 5.1. Forecast hypotheses 5.2. Forecasts by geographical area North America Latin America Asia-Pacific EMEA World 5.3. Forecasts by segment Static advertising Static advertising 5.4. Forecasts by platform Home console Handheld console Computer, offline Computer, online Mobile phone |
Blockdot Double Fusion Google / Adscape Media Greystripe IGA Worldwide Jogo Media Massive Incorporated Neo Edge Onlive Gaikai SL Business Directory WildTangent Yahoo |
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